Behavior

A behavior object.

Properties

Property Type Access Description
behaviorEvent BehaviorEvents
:
MOUSE_UP
MOUSE_DOWN
MOUSE_ENTER
MOUSE_EXIT
ON_FOCUS
ON_BLUR
r/w The event which triggers the behavior
enableBehavior bool r/w If true, the behavior is enabled.
id number readonly The unique ID of the Behavior.
index number readonly The index of the Behavior within its containing object.
label string r/w A property that can be set to any string.
name string readonly The name of the Behavior.
parent any readonly The parent of the Behavior (a FormField or Button).
properties Object r/w A property that allows setting of several properties at the same time.

Methods

string extractLabel (key:
string)
Gets the label value associated with the specified key.

Parameter Type Description
key string The key.

Array of BehaviorgetElements ()
Resolves the object specifier, creating an array of object references.

void insertLabel (key:
string, value:
string)
Sets the label to the value associated with the specified key.

Parameter Type Description
key string The key.
value string The value.

void remove ()
Deletes the Behavior.

string toSource ()
Generates a string which, if executed, will return the Behavior.

string toSpecifier ()
Retrieves the object specifier.

Used in:

Behaviors.previousItem (

obj:
Behavior )

Behaviors.nextItem (

obj:
Behavior )

Returned by:

Array of Behavior Behavior .getElements (

)

Behavior Behaviors.anyItem (

)

Array of Behavior Behaviors.everyItem (

)

Behavior Behaviors.firstItem (

)

Behavior Behaviors.item (
index:
any
)

Behavior Behaviors.itemByID (
id:
number
)

Behavior Behaviors.itemByName (
name:
string
)

Array of Behavior Behaviors.itemByRange (
from:
any, to:
any
)

Behavior Behaviors.lastItem (

)

Behavior Behaviors.middleItem (

)

Behavior Behaviors.nextItem (
obj:
Behavior
)

Behavior Behaviors.previousItem (
obj:
Behavior
)

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